PAA: Episode One - Walkthrough

Desperation Street

Desperation Cul-De-Sac

After the narrator has finished introducing you to the world your first task is to array the lawn. Pick up the green rake leaning against your house by clicking on it (the cursor changes to a white eye on a black background when hovering over something clickable), and then again on the pile of leaves nearby.

After this simple task is complete you will be allowed out of the cul-de-sac and further along the street. Clicking on random things will bring up random descriptions of said item, a few items when you click on them will reward you with some Concept Art, the first of which is the mailbox in front of the house to the right of yours.

Other things worth clicking on are dustbins, most of these you will be able to hit with your rake and usually gain an item from doing so, usually bandages or potions that will help in battle. There are also crates which serve much the same purpose as the garbage cans. All reappear and recontain an item if you leave the area and come back.

Move along to the right down the road and you'll meet the first pair of enemies, they're both Fruit Fuckers (Mark I). These simple little fellows will introduce you to the battle screen. The game will teach you how to fight in a safe setting, if you get to 11 health or lower you will regenerate automatically back to 20. This occurs in all of the fights in this tutorial section of the game. To attack simply click on the rake button and the cursor will change to the same thing. Click again on one of the Fruit Fuckers (when hovering a green gear will appear on the ground) and you'll attack.

You then have to wait for your attack to become active again, first your inventory turns on and then your Swat attack. The higher your speed the faster this takes. Repeat to the same Fruit Fucker and you should manage to kill it. Kill the second one to win the fight, gain your experience and be allowed to move on. You'll also gain 2 Spare Parts, you get these from winning any fight with a Fruit Fucker and can be used later on to upgrade weapons.

If you continue down the road a little more you'll meet a cat. Go through the talking until you can purr to it and it will join you. The quickest way is to pet the cat and then purr gently. The other options are there for comedic effect and don't alter the outcome (you'll find this occurs with all other conversations too). T. Kemper will help you in battles, his normal attack is very weak and only does 1 damage to each of the enemies but very rarely he manages to pull off his critical hit which is impressive. Mostly he just takes up time for your attacks to become active and certainly can't be relied upon.

The mailbox in front of this house contains Album 1 and directly over the road from you is another mailbox, click it to get Concept Art 2. Continue down the road and towards the milk bottles. Click on them and a bunch of Fruit Fuckers will emerge. This kind of behaviour is vital to recognise if you want to collect all of the Spare Parts, some Fruit Fuckers will hide in things around the game that you will need to click on to release them in order to defeat them.

Once you've used your new companion, in what was most likely a dissapointing show of strength, and defeated the three Fruit Fuckers, you'll earn another 3 Spare Parts. Continue on down the road and off onto the next panel.

The Old Orange Tree

Stroll on further down Desperation Street and the narrator will point you in the direction of an orange tree. Grab the orange on the ground and head back towards the road. Continue down the road to another trio of Fruit Fuckers. Here you get to use that fruit to great effect.

The Fruit Fuckers will be distracted from battle and go over to the orange, one will watch the other but will eventually attack you again. Kill that one and then target the preoccupied one, if you wait a long enough time he'll finish with the fruit and get back into the fight. Kill that second one and you'll gain 2 Spare Parts and reach Level 2. You've now got a new attack 'Grand Slam' which the game will teach you how to use in a short while.

Concept Art 3 is just ahead, it's in the mailbox of the next house along from the Orange Tree. Continue on further and you'll once again meet a gang of Fruit Fuckers. You now get to practive your Special Attack. Simply press Space as the pointer passes each of the four marks and you should be able to get yourself an overkill or two. These are permanent boosts to your damage, which is useful for attacking enemies. You also gain 2 more Spare Parts.

Desperation Elementary

Onto another panel now. Continue further down the road and you'll finally catch up with Gabe and Tycho. Talk to them and they'll eventually join you. Your new companions Tycho Erasmus Brahe and Johnathan Gabriel will be used for the first time not far from here as just ahead is yet another bunch of Fruit Fuckers.

The game this time will teach you of pair-up attacks. These can occur when you have two or more characters with their Special Attacks active. Click the Special Attack for either character (it doesn't matter which) and then the x2 button when you click on the enemy. Now is a great time to do Overkills though so you might want to focus on them rather than doing more team-up attacks. You get 3 Spare Parts for this fight.

Desperation's End

Walk over towards the pumps and you'll initiate a full on fight. The roll for initiative simply selects who starts the battle with their attack already active. If you get a 20 then your Special Attack is also active off the bat. Get killing those little blue Fruit Fuckers, each of the first three dead will cause a new one to appear. Once you've killed the six of them a new red Fruit Fucker (Mark II) will appear. This guy is just like the Mark I guys except stronger and has slightly different attacks. Attack him till he's dead. You'll earn 7 Spare Parts for this fight.

That's just about it for the tutorial level. Chat with Gabe and Tycho to learn the intricate details of the logo before finishing up and gaining a new case, 'Up, From The Ashes'. You'll also unlock a new map area, Anne-Claire's Room. Quite useful as otherwise you'd be stuck on this road.

The road goes on a short while longer until you reach a point where the cursor turns into a map. Clicking on that will take you to the map screen. Click on Anne-Claire's to get to the next part of the game. Alternatively click on the gear icon in the top corner to first go to Gabe and Tycho's office and then on the map there to get to Anne-Claire's Room.

Anne-Claire's Room

Upon entering Anne-Claire's room proceed to the right a bit. Concept Art 4 is found by clicking on the picture above the window with the telescope pointing out, and Concept Art 5 is found by click on the table underneath the lamp to the left of the telescope.

Go even further right and you'll spot Anne-Claire herself. Talk to her. Meander through the conversation until asking her what you should do now. She'll tell you of Hobo Alley which will unlock it for your visitation. This also opens up a new case, 'The Game Is Afoot'. Before leaving for Hobo Alley, click on the radio on the shelves behind Anne-Claire to get Album 3 'Unfathomable Transmissions'.

Hobo Alley

Cheswick & Grove

Click on the poster on the right-hand side of the wall of the Witch-B-Gone here to get Concept Art 6. Talk to the guy standing on the street corner until you run out of options. Head right along the road and you'll bump into a Fruit Fucker (Mark II) to kill and gain 5 Spare Parts from.

Further down this street and you'll spot a mime. Walk closer to him and you'll trigger a conversation, investigate the goo by clicking on it. You should then manage to gain some Lube. Return to Anne-Claire's room to find out what it is and what to do next. She'll tell you to return to your home in search of something that sheared off the giant robot.

You can also gain the new case 'To Arms' if you ask to upgrade your weapons but at this stage you don't have enough Spare Parts for any of them.

Desperation Street

The Old Orange Tree

Your street is now infested with mimes. Make your way down the street fighting a trio of mimes as you go until you reach the orange tree. Talk to the Silent Pope before continuing on down the street all the way back to your house.

Desperation Cul-De-Sac

You might have noticed it earlier but you couldn't do anything with it then, click on the large bolt in the middle of the ruins of your house. With the Giant Bolt in your inventory it's time to go back to Anne-Claire's again to get it checked out.

She'll send you back to Hobo Alley again but you'll also be allowed to go to a new location, Pelican Bay. You also gain Anne-Clair as a support character much like the cat T. Kemper. You can click on her icon when she's active and she'll run in with a flamethrower dealing 100 damage (double to robots).

Hobo Alley

Cheswick & Grove

Talk to the guy on the corner again. He'll introduce himself as James Filth and ask you to help rid the streets of evil trashcans and give you the new case 'The Rise Of The Refuse'. You'll now find that the streets of Hobo Alley have become infested with Animate Trash. Approach the one to the right and engage it in combat. Once the little guy is dead you'll be shown a counter of how many there are left, that's ten in total to kill.

Head north along Cheswick a bit, click on the moving purple box to unleash a few Fruit Fuckers for you to fight. You'll get 10 Spare Parts and both Gabe and Tycho at this point should level up if you've killed all the enemies so far. This will give Tycho his Special Attack and now let you earn him some Overkill Bonuses.

It's only a tiny step to West Chestnut Park.

West Chestnut Park

Click the shaking box just ahead for another fight with a pair of Fruit Fuckers. You should try out Tycho's new attack which you can perform using either WASD or the arrow keys. You earn 10 Spare Parts from this fight.

Go talk to the guy in the park, Dr. Ernald P. Whimple. You won't get much of anything out of him but still. Leave the park and head east along the road until you reach a junction. Go north and fight the three Animate Trash + Skinny Hobo at the end. The hobo is resistant to punches so don't use Gabe on him too much, he's also weak to firearms so Tycho is a good choice of attack. That should take the total down to 6 left.

Click on the cardboard house in the corner for Concept Art 7. Continue on east along the street and into the next panel.

West Chestnut & Grove

Approach the next junction and the Fruit Fuckers on the roof will join with two Animate Trash for a fight. That's 10 more Spare Parts and a couple more trash taken care of. Onto the next junction and you'll spot a rather large golden key at the far end, approach the hobos to defeat them and win it. The Fat Hobo is like the Skinny Hobo except it isn't resistant to fists so there's something for Gabe to do.

Once they're defeated click on the winding key to pick it up. On the corner by the lamppost is another rattling box full of Fruit Fuckers for you to kill. That's 10 more Spare Parts to add to your collection. Go further to the right and into another panel.

West Chestnut Street

There's yet another box of Fruit Fuckers next to the lamppost right away, and yes, 10 shiny new Spare Parts. Just up the road you'll find another couple of Animate Trash with a couple of hobos. Just two remain. Head back to the previous panel and then south to Grove Bend.

Grove Bend

Click on the red poster on the building on the corner. This will unlock Concept Art 8. There's a box of Fruit Fuckers back to the right, once you've got the 15 Spare Parts from them, go left and approach the Animate Trash just along there and you'll be fighting the last two plus a Fat Hobo. Once they're dead you've all but finished the case.

Before we do that, talk to the guy standing next to some cooking pots. Gerhard Kettle will introduce himself and give you a new case, 'The Meat of Human Kindness' if you ask him if you can help. He requires meat, not just any meat but sanctioned meat, which you don't have of course.

Carry on along to the left and you'll end up back at the start of Hobo Alley.

Cheswick & Grove

Talk to James Flith once again to finish your case off and earn yourself a not so shiny, not so new, red token. Time to go to Pelican Bay for a short stay.

Pelican Bay

Tollbooth

Talk to the guy standing behind the desk at the tollbooth, Kurtis Swindell, and work your way through the conversation until you buy the Giant Gear with the token you got from completing James Filth's case. If you also ask to be let in you'll get a new case 'Pelican Bay, Or, The Bloody Boardwalk'. Head back to Anne-Claire's room for now.

Give both the key and gear to Anne-Claire before heading off again. Ask her what's next and you'll be pointed in the direction of Hobo Alley once again. Before leaving you may wish to upgrade your weapons.

Hobo Alley

West Chestnut Park

Head north to the park which you'll now find closed. Go to the right to encounter Dr. Ernald P. Whimple who is now in a much more talkative mood. He'll give you the new case; 'The Nobel Pee Prize'. Your task now is to roam Hobo Alley killing all the hobos. Take it in an anti-clockwise direction heading first to the park where you'll meet the first three of the 17 hobos you are required to kill.

Cheswick & Grove

The next three are down by James Flith. It's not far to the next four.

Grove Bend

The next two are right on the corner. Head north to West Chestnut & Grove.

West Chestnut & Grove

Three more hobos are just along the road to the left. Just two left. Go all the way left onto the next panel.

West Chestnut Park

The final two hobos are here by the lamppost on the corner. Talk to Whimple over to the left to finish off this section of his case. He gives you a Monkey Card, a Pelican Bay Ticket and some Pocket Lint. He'll give you the next task, getting him a 1/64 scale model of the Sinwheel. Stroll out of the gate a little and a cutscene will occur.

Time to go into The Shithole. Make your way there fighting through a few hobos blocking your way.

The Shithole

Click on the clown picture on the wall behind you to grab Concept Art 9. Talk to The Slumlord and converse with him until you have no more options left. The click each of the three doors in turn. Once you've seen the last of them click on the fourth door to get into the warehouse.

Warehouse

Make your way to the other end of the warehouse, fighting several Fruit Fuckers and hobos as you go. There are two battles, each giving 10 Spare Parts, before you reach the other end. Also note that each table in the room has a single Spare Part on for you to pick up.

If you walk over to the left side of the far end you'll notice a machine, click on it and you'll unlock Album 2. You'll also be able to get your meat stamped for the Meat of Human Kindness case.

Before advancing and attacking The Slumlord you might like to note that it is possible to have found enough Spare Parts to upgrade all three of your weapons once. So if you have enough you should go back to Anne-Claire to get them upgraded and then come back and walk over to The Slumlord.

Slum Lord

Take care of the three hobos first and the Slum Lord will advance to attack personally instead of from afar. Once you've got him down below 699 he'll retreat and bring on a Fruit Fucker and a Hobo. Kill them to get to the Slum Lord again until he reaches 399. One more hobo will emerge for you to kill before getting back to the Slumlord to finish him off.

He'll take 160 damage from Hot Toddies so if you've got them use them when there's that much space between his current and cutoff health as he regenerates back to that number when standing back. Overall if you've upgraded your weapons you should be able to easily take care of him. You also get 10 Spare Parts from this fight.

Click on the box next to the furnace to get an "On" Switch, then click on the Inactive Robot on the table. Once you've got that head back outside and go down to where Gerhard is.

Grove Bend

There's a few Hobos and a Fruit Fucker in the way so kill them and get your 5 Spare Parts. Talk to Gerhard to close his case. Also, make sure to eat the food he offers as you get 50 health from it. If you declined you can always go back and ask for some. That brings your stay in Hobo Alley to an end for now.

Head back to Anne-Claire and give her the Inactive Robot. She'll give it back as a support character named Fuchsia. This robot can be called upon to do a decent attack that gets strong each time you use it, so call it as often as you can.

Pelican Bay

Tollbooth

Talk to Kurtis and convince him that you're a family now that you've got the ticket from completing the hobo killing part of Whimple's Nobel Pee Prize case. Case Closed.

Advancing through the gate you'll spot a mime. A friendly mime. Talk to him and he'll give you a new case, 'To See, Or Not To See'. The case requires you to find three invisible items for him. Continue on past him and you'll spot a pair of Savage Clowns standing on the corner. Kill them and you'll get a couple of Exploding Clown Noses. These can be used against other clowns as they're quite effective.

Walk over the the Flying Pricks booth and get playing the minigame. You'll need a total of 5 Red Tokens for the rest of the game so now's a good time to get them. To play you need to aim just above the balloons when throwing the darts and to get 12 points. You don't get anything special for getting more points though.

Moving on we head down the path north. If you click on a poster in the front of Sinister Slip's Iced Creams you can collect Concept Art 10. There's also a box of two Fruit Fuckers (Mark IV) on the bench just before the Ice Cream shop, you get 50 Spare Parts for killing them, they do some pretty high damage so you either need to be a high level, have a lot of bandages or be good at blocking. The experience they give will let you advance levels quickly by killing them now.

Continue onto the next panel ahead.

Midway

There's another box of Fruit Fuckers over to the right (50 Spare Parts) and a pair of clowns directly ahead, kill them all! If you can, of course. Make your way towards the Fortune Teller Machine in the middle of the path, over near the Barbershop Quartet.

Try and get a fortune from it and you'll discover that is missing an "On" Switch, how lucky that you picked one up in the Shithole Warehouse. This is the first part of your new case 'The Mistress Mysterious', and you can solve it right away. If you have managed to get some red tokens you'll be able to get onto the second part. She'll dispense a fortune 'SILENCE THE LAUGHTER'. Step away for now.

If you kill the Barbershop Quartet over to the left you'll be given a Mouth Harp, you'll need that later. They're each resistant and weak towards your weapons so you'll need to work out which if you don't want to waste time. The tall one with a round head is the Barbershop Lead. He is weak to team-up attacks. The other tall one is the Tenor. Hit him with Rake. The normal sized guy is the Baritone, weak to Firearms. And that leaves the short guy, the Bass, he's vulnerable to punches.

Continue on down Midway and you'll spot another mini-game, this one called Vandalism. Again you need five of these tokens so get throwing. To play you need to get the bar to stop in the red zones on each of the bars, if you get it perfect you'll knock down the whole pile, if not you might knock a few or none. It can be quite tricky to get it to stop where you want it to so just keep going until you get five by scoring 12 or more.

Once you have five or more you can stop. Over by the bench in front of Vandalism there's the carcas of a seagull, it's shaking so click on it and some Fruit Fuckers will emerge. That's another 50 Spare Parts for your collection. You might now be able to go and get one of your weapons upgraded again.

Keep on going down Midway and you'll spot a pair of clowns to kill, yay. Remember that clown nose are really effective against them (800 damage!) and that you'll probably get them replaced at the end of the fight anyway.

If you go over to the left you'll spot a trio of mimes. Just to the left of them is a shop with a red poster in the middle, click that poster for Concept Art 11. Then kill the mimes. You cannot hit Boardwalk Mimes with your specials so don't even bother trying. You'll find the first invisible item, Invisible Rope, by killing them.

That's it for Midway right now so go to the end and off panel.

Promenade

A short click away is a group of clowns, containing the elusive big one you need to kill for the Fortune Teller. He'll be laughing a lot. Clown Noses at the ready! Click on the shaking box to the left to unleash some more Mark IV Fruit Fuckers. That's 50 Spare Parts right there that is.

If you go down now and click on the anchor at the end you'll pick up the last of the concept art, Concept Art 12. If you've got them all you can now read the Bonus Comic as well.

There's a shaking seagull on the right of the anchor with yet another two little robots hiding inside. 50 more Spare Parts. To the right are a couple of Boardwalk Mimes to kill in order to get past. Continue past and onto the next panel.

Gates of Silence

Right on the corner there's a shaking shoe, yep, Fruit Fuckers with 50 Spare Parts (again you can now get another upgrade if you wish). Further on you'll spot the third mini-game, Balls and Holes. This is another traditional game where you throw balls and try and get them into holes. As long as you aim for the 200 spot you should be fine. Again, get five blue tokens.

Investigate the black mist to the right, at the moment you can't get through it so go back to the Promenade.

Promenade

Head left to kill a couple of Savage Clowns. Once they're dead click on a box of milk bottles that are shaking. Two Fruit Fuckers reside for another 50 Spare Parts.

Kill the clowns in the Tollbooth area and go back to the tollbooth itself to talk to Swindell and purchase both the Sinwheel and the Phonograph Horn. Time to head back to Hobo Alley for a brief visit.

Hobo Alley

West Chestnut Park

Talk to Ernald and give him your new Sinwheel for his experiments. As thanks he gives you some Ultra Urine. And that closes that case. Back to Pelican Bay now.

Pelican Bay

Midway

Talk to the Fortune Telling Machine again as you've managed to kill that large laughing clown, right? The machine gives you a new fortune, 'ENTERTAIN US'. Step away from the machine and advance to the far end of Midway and off to the Promenade.

Promenade

There's a new Barbershop Quartet up ahead for you to kill. You get Spoons for winning. Go to the right now.

Gates of Silence

There they are, the last Barbershop Quartet you need to kill. A Kazoo is yours. That finishes off the trio of instruments so head back to the Fortune Telling Machine.

Midway

Playing the tune will both complete the task and unlock Album 4. Get the next fortune which reads 'YOU WILL SEIZE THE LIGHT'. You also get a fourth fortune, 'YOG SETHIS, IA! IA! MALDON UMBRUTHIA!'. You might be able to guess that this is used to bring down the Cataract, off to the Gates of Silence we go.

Gates of Silence

Click on the fog and recite that last fortune. It's gone. Go past and get into a mime fight. There's a seagull on the floor just past them, it contains the last four Fruit Fuckers in the game so get your 100 Spare Parts and continue.

You'll spot a large object in the path, pick it up and take the Giant Light back to Anne-Claire for investigation. That will close 'The Game Is Afoot' and open 'To Fell A God'. You should also be able to fully upgrade the rest of your weapons, closing the 'To Arms' case.

Your task now is to find a soul and some technology. First stop: Desperation Street.

Desperation Street

The Old Orange Tree

The Silent Pope is your target. The old tree is completely gone now and he's raring for a fight. With 2000 hitpoints you'll want to have upgraded your weapons by now. Just keep attacking and blocking and you'll win, duh. Gabe's punches will be quite useful here. Defense dropping potions are also of great use as he has quite a high defense. Combine that with raising Gabe's power and using his Special Attack and you've got yourself a winning combo.

With his defeat you gain his Dark Mime Soul. Nice. Head back to Pelican Bay now.

Pelican Bay

Midway

Approach the Fortune Telling Machine and you'll get into a mime fight. Once you've killed the two Dark Mimes and two Boardwalk Mimes you get the reward, the Invisible Stairs. Click on the Fortune Telling Machine one last time to close the 'The Mistress Mysterious' case, and then collect the Vacuum Tube from within. Head off back to Anne-Claire and get your weapons upgraded with the three items; Ultra Urine, Dark Mime Soul, and the Vacuum Tube.

Promenade

Still yet to finish off the ex-mime's case you need to kill this final bunch of still-mimes. With your newly upgraded weapons this should be a breeze and the Invisible Briefcase is yours. Head back to the Tollbooth area.

Tollbooth

One final chat with Dr. Coriander Stripe, give him back his invisible items and he'll reward you with some Invisible Weights that give you +10 Attack. One more case closed. By now you should just have cases 1 and 4 still open. Head to the Gates of Silence area now and we'll get finished.

Gates of Silence

On the approach to The Silent One (which you will now be able to do) you'll have one quick fight with a pair of ordinary Mimes. Two boardwalks will then attack with a Dark Mime. Once they're gone you get accosted by four Dark Mimes. With the ultimate upgrades this shouldn't really be a problem. After that you can now approach the final boss. Note that after you defeat it you won't be able to wander the streets again so make sure to have found all of the Concept Art, Albums, Spare Parts and closed all but 1 and 4 of the cases before clicking on the big guy.

Yog Sethis, The Silent One

To fight The Silent One, who has 45000 health, you really need to make use of your Special Attacks and to be able to successfully block attacks otherwise you're going to get crushed. Having First Aid Kits and Gauzes is going to come in handy, just in case of course. Once you get him down past 36000 he starts with some different attacks, and once again at 22000. Anne-Claire's attack does 1000 damage to him and you might also find Dynamite and Hot Toddies useful in bringing him down.

Once you manage to defeat him you get a preview of the next episode and then the credits roll. You can go back into your game to look around the office but you can't do anything else.

THE END...